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Global Mobile Gaming Revenue Surges in Q2 as Users Ride Shared Bikes on the Streets

Second-quarter mobile gaming revenue grew 32% year on year to US$12.2 billion, while downloads across iOS and Android reached 9.2 billion. Asian games featured prominently among the highest-grossing titles, as the article raised concerns about minors becoming addicted to mobile games.

Historical article. Product claims, platform details, and timing advice in this article have not been verified for today.

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In brief

Second-quarter mobile gaming revenue rose 32% year on year to US$12.2 billion, and downloads increased 19% to 9.2 billion. Asian titles accounted for five of the ten highest-grossing mobile games. The article links this growth to improving smartphone hardware and raises concerns about gaming addiction among minors.

According to data released today by mobile analytics company Sensor Tower, second-quarter mobile gaming revenue rose 32% year on year to US$12.2 billion.

Specifically, iOS gaming revenue grew 34% year on year, while Google Play recorded growth of 28%. iOS and Android mobile games recorded a combined 9.2 billion downloads, up 19% from 7.7 billion in the same period a year earlier. The figures show that, despite its substantial size, mobile gaming is still growing faster than other gaming markets. Mobile games accounted for 77% of Apple's App Store global revenue in the second quarter, compared with approximately 88% for Google Play. Among the highest-grossing apps (as measured by the Top Grossing rankings), Asian games had a greater presence, including Tencent's Honor of Kings. Asian titles accounted for five of the ten highest-grossing mobile games, including three of the top five.

 

As smartphones continue to evolve, improvements in mobile hardware have fuelled the popularity of mobile games. However, this popularity also brings a problem: minors have easier access to phones than to computers, making them more susceptible to mobile gaming addiction. One example is the game nicknamed “Pesticide”, which recently became the focus of controversy. Hopefully, the current surge in global mobile gaming will come primarily from adults capable of controlling their behaviour, rather than “primary school pupils” who are neglected and excessively indulged by their parents.

 

https://www.xcnnews.com/kj/139374.html

Frequently asked questions

How much did mobile gaming revenue grow in the second quarter?

According to Sensor Tower data cited in the article, global mobile gaming revenue rose 32% year on year to US$12.2 billion. iOS gaming revenue grew 34%, while Google Play recorded growth of 28%.

How many mobile game downloads were recorded across iOS and Android?

Combined downloads reached 9.2 billion, up 19% from 7.7 billion in the same quarter a year earlier.

What share of app store revenue came from mobile games?

Mobile games accounted for 77% of Apple's App Store global revenue in the second quarter. The corresponding share for Google Play was approximately 88%.

How did Asian games perform among the highest-grossing mobile titles?

Asian games accounted for five of the ten highest-grossing mobile titles and three of the top five. The article cites Tencent's Honor of Kings as an example.

What concern does the article raise about mobile gaming among minors?

The article argues that minors have easier access to phones than to computers, making them more susceptible to mobile gaming addiction. It expresses the hope that growth will come primarily from adults capable of controlling their behaviour.

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