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32-bit Apps Account for Less Than 1% of App Store Revenue

The newly announced iPhone models run iOS 11, which brings a new interface and features but leaves nearly 200,000 32-bit apps and games unable to run. A research report found that these apps and games accounted for less than 1% of App Store revenue in Q2 2017. Apple introduced a 64-bit architecture in 2013 and required all apps listed on the store to use it in 2015.

Historical article. Product claims, platform details, and timing advice in this article have not been verified for today.

Hands discussing a mobile phone prototype with a gradient screen
Photo: Pexels

In brief

32-bit apps and games accounted for less than 1% of App Store revenue in Q2 2017. iOS 11 made nearly 200,000 of them incompatible, while many users had stopped downloading and buying 32-bit apps and developers had updated their offerings.

The newly announced iPhone models all run iOS11. The new operating system brings a new interface and many new features, but iOS 11 also makes nearly 200,000 32-bit apps and games incompatible with the new system.

A research firm recently published a report on the App Store, stating that in the second quarter of 2017, which had just ended, App Store revenue from 32-bit apps and games accounted for less than 1% of its total revenue. This shows that many users have already stopped downloading and buying 32-bit apps, while developers have also updated their apps and games.

In 2013, Apple introduced a 64-bit architecture, and in 2015 it began requiring all apps listed on the store to use a 64-bit architecture.

https://unwire.hk/…/32-bit-apps-no-longer…/software/ios-app/

Frequently asked questions

What share of App Store revenue came from 32-bit apps and games?

According to the research report cited in the article, 32-bit apps and games accounted for less than 1% of total App Store revenue in the second quarter of 2017.

How did iOS 11 affect 32-bit apps and games?

iOS 11 made nearly 200,000 32-bit apps and games unable to run on the new operating system.

When did Apple introduce its 64-bit architecture?

Apple introduced a 64-bit architecture in 2013. In 2015, it required all apps listed on the store to use a 64-bit architecture.

What did the low revenue share indicate about users and developers?

The article states that many users had already stopped downloading and buying 32-bit apps, and developers had updated their apps and games.

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